Catherine was developed by the same team behind the Persona series, beginning production on the game alongside polishing for Shin Megami Tensei: Persona 4 in 2008.Multiple staff from the Persona series were involved; Katsura Hashino produced and directed, Shigenori Soejima was art director and character designer, and the music was composed by a team led by Shoji Meguro.
Throughout the game, the choices the player makes during certain sections of the game will affect the development of Vincent's character and the route the story takes place.
This is represented by a morality meter, which can change in several ways, such as how Vincent types out a text message to one of the girls, how he answers certain questions and how he converses with non-playable characters.
is a puzzle platformer adventure video game developed by Atlus for Play Station 3 and Xbox 360.
The first Atlus title for high-definition consoles, the game released in 2011 in Japan and North America, and 2012 in other regions.
There are also several items which can be found or purchased in between stages, such as spare blocks, lightning which removes enemies and energy drinks that allow Vincent to climb more steps at a time.
Vincent will die if he falls off the bottom of the level, gets caught by a trap or is killed by a boss, with the game ending if Vincent runs out of retry pillows.
To accomplish this, Vincent must push, pull and climb blocks as quickly as possible while avoiding various traps such as spikes and ice.
Climbing up steps in quick succession increases a score multiplier, and at the end of the level, players are given an award based on their score.
The game features multiple endings based on the route Vincent takes, and has over twenty hours of gameplay.