) Nintendo’s new handheld in the form of Ubisoft’s tongue-in-cheek “Sprung”.
Thankfully these sections are divided by checkpoints, and screwing things up will allow you to restart chat in a certain place; this takes the edge off annoyance a little.
All too soon, the game becomes a case of trial and error in most incidences; while some lines of dialogue, like “Let me smack you in the face!
Various samples of bleepy midi-esque music have been compiled to capture the essence of the locations; there’s a beepy dark dance track, a beepy cheerful melody for the lobby and a beepy romantic serenade for the restaurant.
The use of these is pretty good; while one minute the music will tie in with your location, phone one of your friends with your handy mobile phone and the music will alternate with that matching their location depending on where they are.
The backgrounds are similar 2d illustrations that the animated characters are placed on top of; this is surprisingly primitive, but again works well for the game.
Possibly things could have been made a little prettier considering the relative power of the machine, but given the concept of the game is all about pretty, shallow individuals, perhaps its quite fitting.The premise is pretty simple; you play as either a girl (bountiful Becky, recently dumped by Sean) or a boy (studly man-beast Brett, trying to come to terms with his feelings for his best friend), and have to guide them through the thrills and spills of life on a ski-resort break.Luckily for you, you have your best friends there to help you out (if help you out means getting you into even more awkward situations than before), and get you the man or woman of your dreams.These objects can be obtained through careful choice of your words; be nice to the lady at the Boutique and fulfil her need for gossip and you just might get a bunch of gift vouchers to use later on.All of these things are required to advance in the game.This also begins to get annoying as the game progresses; its not unusual for one line to ruin everything and leave you needing to start the level again, and while this is permissible for the fact that this kind of thing DOES happen in real life, what’s not so acceptable is the fact that the dialogue never changes.