In 1996 a Finance Director attended the last April ECTS trade show at Earls Court Olympia to see his sister working on the Gem Distribution stand. Blown away by the potential of games, he determined to set up a financial and recruiting consultancy in the sector which launched that September.
With no prior experience in recruitment, the founder threw himself into innovating in a fast moving sector.
We don't advertise and we work hard to represent an individual client's business, goals and culture.
We shape immersing worlds so you can experience them in the most engaging way through interactive and playful adventures in VR & AR.
We are dedicated to bring high-quality immersive content to everyone.
2016 David accepted into BAFTA for his significant contribution to the games industry.
2016 David contributes to White Paper to UK government on esports.
Each experience below was created using our Spatial Stories toolkit.
SEQUENCED Follow Raven, Sam and Sara in an interactive series for all virtual reality headsets and mobile devices.
We are committed to advancing the creative and commercial success of the games industry by placing more talented women and minorities at all levels.
We work with forward-thinking organisations keen to go the extra mile to recruit a diverse workforce.
2017 Interactive shortlisted again for TIGA Best Recruiter Award David has is a regular speaker at games conferences including Nordic Game in Malmo, the TIGA Mobile Conference in London, Game Connection in San Francisco, the Quo Vadis, Respawn and devcom Games Conferences in Berlin and Cologne, the Wargaming Conference in Kiev and has been responsible himself for organising 6 European Women in Games Conferences.
We market high-quality games worldwide as publisher or co-publisher.
Already boasting a successful track record that includes Machinarium, Tales of Monkey Island and Shadow Tactics: Blades of the Shogun, we take projects from conception to release and beyond.