Or maybe I'm just underestimating the presence of some obscure fetishes out there.
Here are some of the most bizarre of the bunch, along with some user testimony about what these titles can teach us about love and life. You get to be the campaign manager for your chosen kitty candidate, and although the game promises six different hunky cats to woo, one of them is clearly a dog in disguise (looking at you, ROVER).
Once exclusively the purview of Japan and the skeezier elements of Newgrounds.com, dating sims have long since broken out of their ghetto and found some limited mainstream success, even critical acclaim.
This can lead to confusion, as visual novels are considered a subgenre of adventure games and are not technically included in the dating sim genre.
While the two genres often share a common visual presentation, dating sims are sometimes considered to be more statistically based than the "choose your own adventure" style of visual novels.
The girls will describe the spots, take you out to dinner, and grow closer to you throughout your travels.' How educational! Sen is brutally honest in his assessment: Thank you, brave lovers and pioneers of the Steam community, for reporting on what will be no doubt a significant aspect of future technology.
I wonder if it's at all significant that the more popular dating sims with girl protagonists have given up on human males and instead moved on to other species.
When the game ends, the player either loses the game if he failed to properly win over any of the girls, or "finishes" one of the girls, often by having sex with her, marrying her (as in Magical Date), and/or achieving eternal love.
This gives the games more replay value, since the player can focus on a different girl each time, trying to get a different ending.
Nothing's sexier than quick wits and reflexes, and what better way to show those off than through gem puzzles?
Resi sums it up: On post-apocalyptic earth, birds have become the dominant lifeform.
The gameplay involves conversing with a selection of girls, attempting to increase their internal "love meter" through correct choices of dialogue.