“Honestly, I’m going to be very surprised if, once Curio is released, we don’t see a mass adoption by anybody who’s been using other platforms,” he said.“With Curio, anything that can be done in Open Sim can be moved over and it will gain a substantial number of features without losing anything.” For example, he said, Curio has better graphics.
For example, today, Utherverse users have to choose their avatars from a pre-set selection of shapes.
“Regular users can’t just create them and upload them,” Shuster said.
Curio is due out before the official release of the Oculus Rift, Shuster said, with some beta versions of Virtual World Web destinations out as early as next month.
To make a virtual environment compatible with the Oculus Rift, it’s not enough to just have a first-person view and enable the side-by-side stereoscopic display.
Typically, games do this by replacing pop-up menus with in-world objects that display data — screens, tablets, indicators attached to player wrists — as well as context-sensitive graphics that pop up when an object is touched and Google Glass-style augmented reality displays.
“The menus need to be able to appear in a way that they’re easily viewable and able to be manipulated without the use of keyboard,” Shuster said.
It may just be me — I’m navigating this environment, and it breaks the illusion to start talking and having it be converted into text.
We’ll see how that works out over time.” For those who do use voice in-world, but would rather not have it be their own voice, Utherverse already offers a suite of voice modifiers.
You type in your address in the destination bar and if it’s a Web address, it will take you to the website, and if it’s an address in the company’s proprietary Virtual World Web platform, it will take you to that region — and, possibly someday, even to Open Sim destinations as well.